Fat Loot Games is an independent game studio and services house based in Seattle, Washington.
FOUNDER AND CEO
15 years of entertainment and brand-building experience. Worked on a wide range of IPs from Harley Davidson and Disney, to Star Wars, Call of Duty, and Bejeweled. Contributions to popular IPs, spanning Marvel, Activision, LucasArts, and PopCap. Five years of Free to Play experience on PopCap's Blitz games, most notably as the first artist on Bejeweled Blitz.
16 years game development experience. Shipped Dungeon Keeper mobile as an engineer at Mythic Entertainment. Mobile developer at EA on unannounced projects. Developed and shipped dozens of Flash games for clients such as Disney, Mattel, and Nickelodeon. Created games for numerous IPs including Spongebob, Barbie, Dora the Explorer and Tintin the Movie.
Eight years of experience as an artist in entertainment. She has worked on titles such as Shadowrun Returns, Shadowrun: Dragonfall, The Endless Forest, and Dragons of Atlantis.
Three years in the industry. Game design, QA and customer service. Involved with Plants vs. Zombies 2: Garden Warfare, and Bejeweled Blitz.
Lifetime experience emphasizing fine detail and viewer immersion. They have worked on titles such as Zuma Blitz, Zuma's Revenge HD, Solitaire Blitz, Dragon Clash, and the Shalkith series.
BUSINESS DEVELOPMENT DIRECTOR
17 year game industry veteran. Engineer, designer, and producer during that time. Shipped games include Plants vs. Zombies PSVita, Bioshock 2, Planetary Annihilation, Asheron's Call, numerous XBox original titles, and more.
These are some of the clients we have worked with: